Sunday, July 12, 2015

Never Tell Me The Odds

I ran a game of Star Wars “Birthday Game” for my friend I have been gaming with since 1990. We used d20 Star Wars as a basis for the system, but as all d20 based systems are alike we played by the spirit and not the exact letter of the rules. I have never GMed or played d20 Star Wars, and it is way too crunchy to be a go to system for me, but I didn’t have time to homebrew anything, and figured working on an adventure was more productive than building a system.
I hate what Star Wars has become, and this game is based on Episodes 4, 5, and 6 as the only cannon, all prequels, novels, and other content ignored. I set my game in Mos Eisley a half dozen years before the events of Episode 4 and described my game as Shadow Runners in a Star Wars Universe with a healthy dose of Dungeon Crawling. No Jedi allowed just down on their luck mercenary types getting pulled into the seedy underbelly of Tatoonie.
The characters purged the depths of an abandoned moister farm looking for a stolen surgery bot. A small dungeon that ended with the characters heading off in landspeedes for a three way show down between The Empire, the goons of a crime boss, and themselves as they speed across the desert. But that will be the next session. The they hit the real dungeon HERE as they try and evade the enemies they created.

Sunday, July 5, 2015

Rules Cyclopedia Charachter

This is an single session character from an online Rules Cyclopedia game, cut short by scheduling conflicts.

Halvard was rolled 3d6 in order with two rerolls and the addition of three homebrew stats. Comeliness was my downfall. I am not a fan of Basic one spell Magic Users so I went with a Fighter, a smart Fighter.

Halvard had a short but distinguished career. I will skip to the end of the adventure after we had barley managed to kill a demon. Returning to saftey low on food in the dead of winter Halvard and his adventuring band came across the one route over the river guarded by equally hungry bandits. Halvard seeing no alternative spurred his charger into battle, a battle that killed one of his companions and knocked the rest unconscious. Halvard killed bandits till they fled. Bandaging his companions I rolled a dice to see if Halvard was vengeful, he was. Hoping they would not freeze before his return he left his companion and tracked the bandits that fled then killed them.

We switch campaigns faster than underwear in high school, and Halvard will join the ranks of the hundreds of characters of mine who played one session before being retired alive and richer than they started. I will miss Halvard, and his potential, but he made it out alive and rich.