Friday, December 11, 2015

Grognardia Three Years Gone

The last post of Grognardia was three years ago today.

Like many my gateway to the OSR was this blog. I searched "Gord the Rouge" and found the blog.

I read and realized I was Old School.

Thanks James.

Tuesday, November 10, 2015

City on the Hill


I love city maps, and I spend a lot of time downloading maps I find online, often at the cartographersguild.com. This one was posted recently by Narolas and would make a wonderful addition to any campaign.
There are a lot of things to appreciate about this map, the city sitting on a hill with a large fortress on the top, the ruined wall running through it hinting at an ancient history and hidden secrets buried beneath the city, the little villages surrounding it begging for clandestine meetings at the small inns after a desperate midnight summons and a ride through the dark countryside.
 

Monday, November 2, 2015

Art

I think that art is important to set the tone of a game, one of the reasons I struggle with Pathfinder is the ridicules art. Every time I see the barbarian in the main book with a sword made of 300lbs of iron I laugh a little. Conversely the classic black and white line art of 1E and 2E really hits the spot for me. I also think 5E did a great job of presenting more realistic art after the excesses of 3e and 4e.

In my original draft I used art pilfered from the B/X books and adventures of that era. I needed art as a place holder and to let my original play-testers know the style of play I was emulating. Obviously I have the financial sense to know that paying a competent artist to illustrate my vanity RPG is an unwise decision, but I also know a consistent art style is hard to achieve with public domain art.

I have limited artistic talent so I have gone the simple route of creating my own art using black and white silhouettes. This is time consuming as I use public domain pieces and slowly turn them into silhouettes in a often slow process. This is my latest piece, I am not entirely happy with the flail, and may change it to a mace, hammer, or sword.

 
My intention is this is not a werewolf, but a primal wolf creature, probably the terrible offspring of a titan and a she-wolf. I like the size of the wolf creature and the implied resolve of the crusading cleric bent on ridding the earth of this primal menace.

Friday, October 9, 2015

Spelljamming 5e Style

I have been working on finishing Appendix One: Sample Patrons, mostly just editing and adding art at this point. It is 44 pages long, 12 more than the main rule book, but I wanted to present plenty of options for player.

The project has dragged on longer than expected and I need to finish it so I can move on to Appendix Two: Arcane Magic. Realistically lets say 2018. Lets see if I can beat George R.R. Martin.

Meanwhile I have been playing a half-orc fighter in a 5e Spelljammer game. He is a smart ass swashbuckling scoundrel type who tries to talk his way in to trouble as often as possible. He is built for stealth and thievery, and I don't think he is optimized at all, but I am having fun playing him.

Sunday, July 12, 2015

Never Tell Me The Odds

I ran a game of Star Wars “Birthday Game” for my friend I have been gaming with since 1990. We used d20 Star Wars as a basis for the system, but as all d20 based systems are alike we played by the spirit and not the exact letter of the rules. I have never GMed or played d20 Star Wars, and it is way too crunchy to be a go to system for me, but I didn’t have time to homebrew anything, and figured working on an adventure was more productive than building a system.
I hate what Star Wars has become, and this game is based on Episodes 4, 5, and 6 as the only cannon, all prequels, novels, and other content ignored. I set my game in Mos Eisley a half dozen years before the events of Episode 4 and described my game as Shadow Runners in a Star Wars Universe with a healthy dose of Dungeon Crawling. No Jedi allowed just down on their luck mercenary types getting pulled into the seedy underbelly of Tatoonie.
The characters purged the depths of an abandoned moister farm looking for a stolen surgery bot. A small dungeon that ended with the characters heading off in landspeedes for a three way show down between The Empire, the goons of a crime boss, and themselves as they speed across the desert. But that will be the next session. The they hit the real dungeon HERE as they try and evade the enemies they created.

Sunday, July 5, 2015

Rules Cyclopedia Charachter



This is an single session character from an online Rules Cyclopedia game, cut short by scheduling conflicts.

Halvard was rolled 3d6 in order with two rerolls and the addition of three homebrew stats. Comeliness was my downfall. I am not a fan of Basic one spell Magic Users so I went with a Fighter, a smart Fighter.

Halvard had a short but distinguished career. I will skip to the end of the adventure after we had barley managed to kill a demon. Returning to saftey low on food in the dead of winter Halvard and his adventuring band came across the one route over the river guarded by equally hungry bandits. Halvard seeing no alternative spurred his charger into battle, a battle that killed one of his companions and knocked the rest unconscious. Halvard killed bandits till they fled. Bandaging his companions I rolled a dice to see if Halvard was vengeful, he was. Hoping they would not freeze before his return he left his companion and tracked the bandits that fled then killed them.

We switch campaigns faster than underwear in high school, and Halvard will join the ranks of the hundreds of characters of mine who played one session before being retired alive and richer than they started. I will miss Halvard, and his potential, but he made it out alive and rich.

Tuesday, June 30, 2015

Astonishing Swordsmen & Sorcerers of Hyperborea Charachter Sheet


My character sheet from a  campaign of Astonishing Swordsmen & Sorcerers of Hyperborea. This Campaign was unfortunately brief as I moved across the country.

I modified my Peril and Plunder sheet and was happy with the "Dice" for stat and skills.